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	<title>ByteCulture</title>
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	<description>Technology Culture in the 21st Century</description>
	<lastBuildDate>Sat, 21 Jan 2012 22:13:05 +0000</lastBuildDate>
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		<title>Project iPad/iPhone {IOS / Xcode}</title>
		<link>http://www.byteculture.com/?p=1</link>
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		<pubDate>Sun, 15 Jan 2012 17:09:56 +0000</pubDate>
		<dc:creator>marcel_duchamp</dc:creator>
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		<description><![CDATA[This post kicks off a series to document the travails and incremental successes [the excitement, the head scratching, the cheers &#38; plaintive curses] of writing one&#8217;s first iPhone app.  As with most &#8220;getting started&#8221; tutorials {&#38; the iPhone is no exception} Apple&#8217;s first lesson starts with the standard &#8220;Hello World&#8221; example. If you know C++ [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-13" style="border: 0pt none;" title="iphone_crop" src="http://www.byteculture.com/wp_sys/wp-content/uploads/2010/09/iphone_crop.jpg" alt="" width="177" height="345" />This post kicks off a series to document the travails and incremental successes <span style="color: #888888;"><em>[the excitement, the head scratching, the cheers &amp; plaintive curses]</em></span> of writing one&#8217;s first iPhone app.  As with most <strong><span style="color: #888888;"><em>&#8220;getting started&#8221;</em></span></strong> tutorials <span style="color: #888888;"><em>{&amp; the iPhone is no exception}</em></span> Apple&#8217;s first lesson starts with the standard &#8220;<em>Hello World</em>&#8221; example.</p>
<p>If you know C++ you&#8217;ve got the tools to dig in.  If you don&#8217;t, it&#8217;s the first place you should start.</p>
<p>You&#8217;ll need an Apple Development account ($99.00/year) to publish your apps to the iTunes store.  Click to subscribe: <a title="Enroll in the Apple Development Program" href="http://developer.apple.com/programs/ios/" target="_blank">http://developer.apple.com/programs/ios/</a></p>
<p>Next download the iPhone/iPad software development kit, commonly referred to as Xcode, install it on your Mac and you&#8217;re ready to go.</p>
<p>NOTE: The development environment has an iPhone/iPad simulator <em><span style="color: #888888;">{you don&#8217;t need a device to test your app}.</span></em></p>
<p>Getting Started: The <em>Apple Developer</em> site has a very good tutorial for starting your first iOS Application <em>{&#8220;Hello You&#8221;}. </em>Click <a title="Creating your first App" href="http://developer.apple.com/library/ios/ipad/#documentation/iPhone/Conceptual/iPhone101/Articles/00_Introduction.html" target="_blank">here</a> to open the tutorial (http://developer.apple.com/library/ios/ipad/#documentation/iPhone/Conceptual/iPhone101/Articles/00_Introduction.html)</p>
<p>You&#8217;ll also want to read the <a title="Cocoa Fundamentals - Getting Started with your first app" href="http://developer.apple.com/library/ios/ipad/#documentation/Cocoa/Conceptual/CocoaFundamentals/WhatIsCocoa/WhatIsCocoa.html" target="_blank">Cocoa Fundamentals</a> <span style="color: #888888;"><em>{Cocoa is an application environment for both the Mac OS X operating system and iOS}</em></span>.  You&#8217;ll find a link to this document from the getting started page referenced above.  This document will give you a very thorough overview of the SDK (software development kit) for writing iPhone &amp; iPad apps.</p>
<p>Here we go . . .</p>
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